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Details of Package X-Symbol

  1. Activating X-Symbol Mode
  2. Characters and Tokens
  3. Input Methods, Info in Echo Area (with screenshots)
  4. Super- and Subscripts (with screenshot)
  5. Thumbnails for Images (with screenshot)

Activating X-Symbol Mode

For X-Symbol to work in a buffer, there must be a token language which is appropriate for the buffer. If there is no appropriate token language, you are asked for the name of a token language to be used in that buffer. With the default installation, X-Symbol mode is automatically turned on for most buffers with an appropriate token language:

The language is mentioned in the modeline string if X-Symbol mode is turned on: e.g., XS:tex is the modeline string for buffers with token language tex.

Old releases: we used a token language tex for buffers in both LaTeX/TeX and BibTeX major modes. It was very similar to the token language bib, i.e., with surrounding braces for tokens representing text-mode characters.

Technical detail: the X-Symbol manual or the documentation of command x-symbol-mode, and for each token language lang, variable x-symbol-lang-auto-style.

Characters and Tokens

Package X-Symbol assumes that you are not really interested in the token for a character (the info in the echo area for a character includes the name of the token, though). Consequently, all editing operations really work on characters, not on the corresponding tokens for the token language of the current buffer. Except for special input methods (see below), the tokens only come into play when visiting and saving a file:

You can customize that you do not want to have any character/token normalization: in this case, you only decode the tokens which are canonical (and not represented by 8bit characters of the current 8bit encoding). This is by default used for LaTeX/TeX style files.

Old releases: the normalization for LaTeX/TeX files was a bit excessive and you could not really prevent this, except when using a token language utex, which has been discarded.

X-Symbol supports characters in the Latin-1, Latin-2, Latin-3, Latin-5 font, and Latin-9. Some characters are defined in more than one of these fonts, but are meant to be the same character, having the same Unicode mapping, and correspondingly, the same token representation. Unfortunately, Emacs does not see it that way and treats them as different.

As mentioned above, X-Symbol can automatically deduce a non-standard file encoding and the information to store 8bit characters. It searches for some strings in the beginning of the file, including the comment:

Technical detail: the X-Symbol manual and the documentation of variables x-symbol-coding and x-symbol-8bits.

Input Methods, Info in Echo Area

Package X-Symbol offers various input methods for the insertion of X-Symbol characters. They are best explained with screenshots (which are a bit outdated) .

Menu. There are various submenus in menu X-Symbol for the insertion of characters. AucTeX's math mode menu also inserts the character if it is represented by the selected TeX macro.

Grid. The easiest way to insert a character is by the input method Grid. When you select menu item X-Symbol - Other Commands - GRID Of Characters, you get a buffer with all characters supported by X-Symbol. Using the middle mouse button inserts the character under the mouse pointer (highlighted in green).

[GRID]

Some information for the highlighted character is shown in the the echo area (minibuffer). By default, the grid only displays characters valid in the buffer where you have invoked the grid from. It also might use a coloring scheme which gives you some additional information about the characters.

If you press the right mouse button, you can select to insert the token of various token languages instead the character itself. In order not to load and initialize all additional token language you have not yet used, the menu offers to do so explicitly for supported (registered) token languages. They are automatically initialized in other cases, though.

[GRID coloring scheme]

Info in the echo area. Further on, you see an example of the info in the echo area (minibuffer) for characters around point. The info includes the encodings in which the character is considered a 8bit character.

Token. If you are new to package X-Symbol, you are likely to insert characters by their token name. Input method Token automatically replaces the token by the corresponding character. Press C-x u or undo to undo the replacement.

[Input method TOKEN]

You may also select a character by the command found at menu item X-Symbol - Other Commands - READ Token Character using completion in the minibuffer (I also use Emacs packages icomplete and paren).

Context. The idea of the input method Context is to replace a sequence of characters by a character which looks similar to the whole sequence. By default, there is some info in the echo area mentioning this (but not for character sequences which are likely to be normal text).

C-, is the command which forces the replacement (if you have used the standard installation file). Because more characters might "want" to be represented by the same character sequence, another C-, "modifies" the previous character to an alternative character. If you do it often enough, you are back at your first character.

[Input method CONTEXT]

Electric. The input method Context is so convenient that people are actually too lazy to type C-,. By default, input method Electric therefore automatically replaces some contexts in specific situations. Press C-x u or undo if input method Electric was too eager.

You can use C-. to "rotate" a character which has a "direction" (or change uppercase/lowercase). If a prefix argument is given, it lets you specify the direction you want to have: it is according to numerical keypads, e.g., with prefix argument 7 you specify the direction "north-west". The key is also used to "Greekify" the previous character: typing a C-. is shorter than a # C-,.

Key. Unfortunately (and obviously), input method Context does not work for C-s (isearch). Therefore, you may also insert a character by normal key bindings. As you see in the following screenshot, the key bindings are similar to the Ascii sequences which are replaced by input method Context. If many characters are represented by the same Ascii sequence, the binding is extended by 1, 2 and so on. If you do not know how to continue your key sequence, press Help or C-h and you get the buffer with completions (like that in the following screenshot):

[Key Completions buffer]

Quail. If you are used to the input methods of Emacs/Mule, you might appreciate that the above mentioned Ascii sequences are also used to define a multilingual text input method "x-symbol".

As for all insert commands, the prefix command specifies how often to insert the character. If a character is not valid in the current buffer, an error is signaled, but a negative prefix argument might let you insert the character anyway.

Note on screenshots: the key bindings might start with C-= instead multi-key on your system (definitely under XEmacs/Mule).

Super- and Subscripts

Super- and subscripts are supported with special faces via the use of the Emacs package font-lock. The super-/subscript command itself is invisible, except at point where it is revealed and highlighted with pink (by default). Only the innermost super-/subscripts are displayed via special faces.

[Super- and Subscripts]

You can turn off this feature by selecting menu item X-Symbol - Buffer/File Options - Super-/Subscripts. Then, the modeline string would look like XS:sgml/i instead XS:sgml/si.

Thumbnails for Images

Image insertion commands are highlighted and a glyph is put at the end of the command showing a scaled-down version of the image (not if this would slow things down considerably, e.g., for remote files). The following commands are recognized:

[Image insertion commands]

You can turn off this feature by selecting menu item X-Symbol - Buffer/File Options - Show Images. Then, the modeline string would look like XS:sgml/s instead XS:sgml/si.

Using the middle mouse button invokes the image editor for the image under the mouse pointer. You can specify different editors for files with different extension, you may even edit a more "abstract" image file: by default, you do not directly edit Postscript images, xfig FILE.fig is invoked instead.

If you press the right mouse button, you can select all possible directories in the image search path of the token language if the buffer file name is implicitly relative. (For language sgml, the searchpath only consists of the current directory (but you can define some kind of links); for tex, it is $TEXPICTS or $TEXINPUTS.)

In order not to slow down editing, glyphs are not created (special glyphs are used instead) in the following situations (you can change the default):

Technical detail: the X-Symbol manual or the documentation of function x-symbol-image-parse-buffer.

Christoph Wedler, 23 Apr 2003